Hey everyone it’s Kyle from Cenokga.
I wanted to take the time to write another post about my experience with my first game release on Steam.
Also, to outline the steps and commitments I plan to take going forward with current and future games in development.
After my first game release on Steam, Starclaw: Battle of StarSpace Nebula (re branded to Kowi Ishto: Battle of Akonoli), I sent a Steam Key to a review website and things got out of hand and I said/did things I wish I would not have. But, that one slip up is not, who I, nor my studio really am.
You can read more about it here: Experience After First Game Release – A Letter from the Developer
At first, I did get angry at the review, but, after things cooled down, and after actually sitting down and thinking about it, the game is actually better now, than it was when released.
It’s been over 1 year since the release of Kowi Ishto: Battle of Akonoli, and it’s gotten several updates and improvements along the way, including a re brand. Since it’s release, I’ve also learned how to make better coding practices in the game itself, and have improved how the game is played and how the player can connect different types of controllers and have a custom keyboard mapping.
Before I had released any game, I was mostly a Nintendo gamer. I didn’t play much of any other console or game franchise other than Mario or Donkey Kong, etc.
But, when I would see posts about game companies doing things people didn’t like, I didn’t think much about it. I just saw the companies involved in those disputes, seemed to keep going on and could basically do what they wanted. But actually, it was because I was just on the outside and didn’t know about any of the disputes first hand. Just seeing posts of people getting angry at certain companies for acting the way they did. I didn’t see the full picture.
This is not an excuse, but I was starting to act like one of them.
This is not the way to run a game studio.
One thing I learned, was that the gaming community, no matter the company or console, is a vocal community. This is what opened my eyes to what is really important on how a person or company should act. I don’t want to be known as a censorship company or a company that tries to remove negative reviews.
I went into the gaming industry not knowing how vocal the gaming community was and if they saw a company doing something they didn’t like, they would tell about it. I don’t want to include any specific game company, but that’s how I was acting. I thought I could just demand that a website remove a review by sending a DMCA notice.
I thank God for helping me to see what I was doing and to stop it. This has been an eye opening experience and this is something that I want to make right.
It takes integrity to properly run a successful game studio. Out of all of the game companies I can think of, Nintendo stands out as a reputable company.
I never really took an interest in public figures, but when found out about Reggie Fils-Aime’s short lecture videos on how he conducted business, it was his principles of business from just a few short videos on YouTube and how he acted as the President of Nintendo of America, that I learned a whole lot about business principles.
Reggie Fils-Aime actually helped my game studio.
Please watch this video of Mr. Reggie Fils-Aime talking about Irrefutable Integrity and being known as:
“the individual who does things that is right, versus doing things that’s easy.”
What has also opened up my eyes on how the gaming community can be supportive, is when I was watching gaming streams of MissClick and seeing how her community appreciated developers hard work.
MissClick’s community has inspired me to make better games and to involve the gaming community more in to the development and feedback process.
Develop Individuals and Teams
Being a single game studio owner, is kind of like being a manger. I don’t have employees, but I do send out Steam review, game play, and feature requests to individual streamers and video content creators. I don’t manage them, but from what Reggie says, I can develop teams with individual streamers and video content creators, in ways that is both beneficial to them and to my studio.
This is something I’ve been wanting to do, but I don’t want it to come off as a sponsored request or just a marketing tactic. Since I really want to develop a relationship with individual streamers and their community.
One way of doing this, is that I’ve been working on a partner program called Cenokga Partners.
This way, people who promote Cenokga’s games, can get 50% of the sales from their partner link, plus on occasion receive physical merchandise.
The Cenokga Partners program is in the beginning stages, but this is one way that I want to involve streamers and video creators more.
Some of the people who have been an inspiration are,
Reggie Fils-Aime for encouragement in business.
MissClick and her community for showing the positive side of the gaming community.
Going forward, I’m going to be involving the gaming community in current and future games in development.
This would be like:
- Getting pre release feedback early on in terms of streamers and gaming communities.
- Listening to feedback.
- Seeing if that feedback would actually be helpful in the game.
Kowi Ishto: Battle of Akonoli is at a stable state on Steam, and I have other games that are in development and will be getting feedback on them and seeing how they can be improved.